Yes, I understand the three tiers of PvP armor we've always had, but unfortunately that is part of the reason we are losing fellow players and BW is losing customers. PvE and PvP always had an equal amount of tiers, a mirror system -- but why should the dev team, or us, be stuck on keeping the same broken system until the game shuts down? Hence the suggestions for improvements which could bring some people back and make PvP more fun for current ones. Unfortunately, without other people to play the game with, it's just a really expensive single player game. And to say it's fine as it is, well that's just being stubborn, even when faced with facts that PvP players don't agree with that, about a million of them.
And really, why is there even need to make new tiers of PvP armor? This is wasting resources they don't have. Why create EWH weapons? Have two tiers only, one free one you get handed at 50 and another you work towards for 3 weeks to a month to complete a whole set, WH. That's all it should take in my opinion. And leave it at those two sets, polish them, itemize them better and leave them be. They are not to be used in PvE due to the hidden stat limit, so they really are PvP only items that you spend one month per character on. Some folks will still spend a couple of months on full itemized WH. So if you JUST want to PvP, that's a half a year of work and you have 4 characters that are good to use in competitive PvP. They won't lose any customers over this, it's more realistic and promotes playing alts, instead of getting fed up with one character and quitting.
I think the only reason there are new tiers of PvP gear is simply to avoid the point in time where PvE gear does eventually become better than PvP gear. Theoretically, if you keep introducing new tiers of PvE gear, there will eventually be a time where it breaks even with the penalty for no expertise. I'm not going to say that is going to occur at any time in the future, but I suspect that's where Bioware was going when they aimed to separate PvE and PvP gear with a stat like Expertise.
So for that reason, if you have only two tiers of gear in PvP and continue to add new tiers of PvE, there is going to need to be some consideration for what happens with the later tiers on operation gear. There are obviously ways to fix this, like putting higher emphasis on Expertise when we finally reach that bridge (do something like 1.2 and implement a new Expertise curve if we start having such problems).
Beyond that, I agree with you. I prefer skill-based PvP over gear-based PvP every day of the week. If you aren't going to stop adding tiers of PvP gear, at the very least matchmaking should try and keep you against others at your effective level. It just doesn't make sense, because it puts you at unnecessary disadvantage. For anyone that actually enjoys competition (and not just ganking people), that should make sense. It's not a challenge to defeat someone two tiers beneath you. It's actually pretty funny when someone upsets the War Hero, but that's usually that player outperforming their gear (and is a sign of things to come).