I am calling for an explanation from the developers who handle class balance to discuss why there was a buff to Focus/Rage trees in the recent patch as well as explaining why the damage from Force Sweep/Smash applies before the animation even begins now rather than after the animation occurs like it did pre-1.4.
My concern is that there cannot be any preparation against a move like that with it's current timing mechanism as opposed to the past when there was time to activate available defensive cooldowns like Force Shroud/Resilience or Force Camouflage to counter it. However now, these moves that can potentially do 7000 damage to multiple targets, cost no resource, and be activated more frequently than an already low 15s cooldown used to restrict cannot be prepared for except by guessing when the players will use them. The closest analog to this damage timing mechanism is Death Field/Force in Balance which can only hit 3 targets instead of 5 and does not have a damage ceiling near that of Smash/Force Sweep.
I want an explanation of what the developers were thinking because there is no clearly justifiable reason for these changes. Thank you.
News flash, you aren't entitled to an explanation about anything. Have some personal responsibility and learn to adapt or play something else.