You have 4 unnecessary steps.
1) Remove gear-based PvP.
The end. This pretty much solves all of the other issues you listed. PvP doesn't need to be a completely separate gear grind. It's just another MMO time sink that forces players who want to enjoy both aspects of the game to grind out another set of gear.
Allow players to use whatever moddable shell they want, and have armorings/mods available for purchase so that players can customize stats to their liking with reasonable thresholds in mind. Tanks should be able to mod for higher HP, while DPS should be able to mod for higher damage. Put Alacrity stats on healer gear so that it actually means something.
Keep the token system for unique PvP moddable armor shells for aesthetics only! Level the playing field.
Thats a nice idea, but why dps should run more dmg?
PvP in this game just exist on DoTs and thats it. Its like a Egoshooter its no skill or what else, its just mindless, and make me remember stupid Nintendo/Gameboy games...Oldschool
They did the same mistake like they did at SWG, they count on kids....dont know if you can make money out of that, but...dont know what to say.
You need longer PvP fights, lower the DoT dmg, DoTs were once just a supporter to bite some health, and keep them in combat while they covered around the corner. Next thing are stuns, ...Im 24/7 stunned, and that makes me think about going outside and have fun watching after Woman wasting time by making me belive i got a chance
kk...youre right about having a good setup + skill but no dmg increase for dps (would make it a one hit PvP). Tanks and Heals , do they even exist? A fultime Tank cant take out a fulltime Healer, a fulltime Healer cant take a fulltime Tank...guess thats the only balance we got ingame.