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Slurmez's Avatar

10.06.2012 , 03:10 PM | #1
OK so pvp balancing which was pretty damn good at launch isnt very good now, I can only assume that smash/sweep spec for example was underperforming in pve against vigilance/vengeance which is why they buffed it when it was already a top performer in pvp. Even the PT/VG "nerf" could be considered a buff as sticky grenade/dart is now off the shared cooldown allowing them to backload even more damage.

We have the expertise stat, personally I dont like it but we have it anyway so why not actually use it to balance out pvp instead of just being an arbitrary static number.

For example if an ability is under performing, say shock (I know shock isnt under performing but was first thing that came to me) then you could increase the modifier that particular ability gets from expertise from say 1.0 to 1.1, giving it a pure pvp buff and not touching the precious PvE "metrics"

Same goes for abilities that are horribly, mostrously overpowered, that attain damage numbers the likes we havent seen since stacking adrenals and relics, like say.... I dont know.... sweep and smash, then you could lower the bonus modifier from 1.0 to 0.7, again, not touching PvE at all and presto, nice and easy balancing of PvP.

That to me is the simplest way they could do it and wouldnt be much work.