1. It absorbs very little, 2.5k or smthing. It's half jugg smash.
2. it's ok, but 1 min is really long. Almost no practical use. Operatives have more use for it.
3. distance is 4 meters, for a sniper..... should I say more?
4. yeah, this one is good too. But again, cooldown is long. Sniper can't use it repeatedly during 1 fight.
5. entrench is easily noticable, just leave that sniper where he is. He is not moving, he is not invincible there.
6. yes, leg shot is op atm. 5sec root with no resolve.
7. 3 min cd is too long, compare that to warriors defensive cooldowns.
8. not to the moon, just 10 meters away. damage dealt is reducing root time to 2 secs.
9. ambush is noticable, just stay 10 meters away to avoid knockback
I'm not saying that sniper does not have cc, but it's not OP (leg shot maybe, it badly needs some resolve added)
If you're not happy with them you could send those skills to my merc.
Yeah, thought so.