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10.05.2012 , 04:39 PM | #28
Quote: Originally Posted by HeavensTerror View Post
I just going to come out and say it SS is garbage for PvP. I used to love it and swore by it then I saw how bad it is. Almost all your dmg is deflected, absorbed, and migated. Yeah sure once is awhile you'll fine a sorc or sage with no bubble and can get a +6k AS and burst them down in seconds, but other then that you can't do anything. Have fun against anyone that knows what they are doing. DF is easily the best spec when it comes to PvP. A SS will never out dps a DF, and in a 1v1 DF owns it hard. Only why people like SS is because it's the easiest spec to play. Every good GS/Sniper on Bastion runs DF/Lethality, hmmm I wonder why...

Come at me bros.
No offense, but you simply have no idea what you are talking about.

I play an MM Sniper. Exclusively. My first PvP match was on the last week of July. I am now full War Hero and lvl 80 Valor with over 15,508 kills, 7010 medals, and 916 MVPs. I can lay down damage so hard that the other team usually stops focusing on the healers and actively start trying to take me down because I am bombing them.

The misconception problem with Agents is that not enough people play them, so most people don't know anything about them. I would also be willing to say that due to the rather steep learning curve, the average journeyman Sniper is just not that good. Please don't misconstrue my observations for arrogance. Each of the sniper specs have a specific role.

Marksman/Sharpshooters: This is a burst spec and a huge force multiplier. Period. It is very good against light and medium armored targets. Your job should be to remove people from the battlefield as quickly as possible, especially healers. Extremely lethal when left alone, in tandem with another sniper, or working with a pocket healer. With their limited Tech Attacks and reliance on their weapons based attacks, while weaker against heavy armor and against shielded targets, they are not helpless. It just takes significantly more work and skill to eliminate those hardened threats. Played correctly, they more than make up for it in burst damage and applying pressure on healers.

This is a support/utility spec that does good AoE damage, fair burst, and is the most survivable of the Sniper specs. It does an awesome job at denying the opposition a piece of real estate due to Plasma Probe/Incendiary Grenade. This spec holds a slight advantage over MM with handling classes with heavy armor and shields due to better Tech Attacks, but the loss of burst gives them more trouble with healers. That said, the spec 's DPS numbers are usually padded from AoE tags rather than killing blows. Sustained damage isn't valued in PvP, but the versatility and utility of the class makes up for it.

Lethality/Dirty Fighting:
This is a tank killing spec. If you are trying to kill heavy armored targets, shielded targets, or maybe counter snipe...then this is the spec for you. They are very mobile and their poisons are a Tech Attack which bypasses armor and shields. Unfortunately, that comes at two hefty expenses. First, they don't have any burst. Second, they are severely gimped against healers since a good one will dispel/cleanse your poisons off both themselves and anybody else they are covering. In WZs where the opposition is light on healing, Lethality specs do awesome....but in a WZ with 2-3 healers on the opposition team, they are seriously gimped and there really isn't anything they can do about it either.

So to both the OP and HeavensTerror, this is a classic case of "Know Your Role, Accept Your Role, Do Your Role." For MY role, I chose to remove people from the field of battle at quickly as I can and to pressure/kill healers. For that role, I chose the spec that I feel best does just that.

One more point. People, the amount of overall damage is NOT the most important aspect of PvP. People think it is, but it is NOT. The most important aspect of PvP is to REMOVE PEOPLE FROM THE FIELD OF BATTLE. Doing so opens up greater opportunities while creating gaps or putting pressure on the opposition's defense. I would much rather do 200000 Damage in a match w/ 35 kills, 16 of them by Killing Blow than 500000 damage in a match with 40 kills and 5 Killing Blows. It is of my opinion and experience that removing people from the battle wins far more games than utility and overall damage every time.