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TommyDe's Avatar

10.04.2012 , 12:40 PM | #99
Quote: Originally Posted by Craftamancer View Post
This is, quite frankly, a silly argument. You are proposing that Stacking Queues are bad. They are not, and here's why:

Option A - No stacking queue: Players choose either PVP or PVE, but cannot do both. If they choose to PVE, then they will generally have to wait a long time if they are a DPS, and will not experience any PVP.

Option B - Stack queues... BUT... The player in the warzone will continue to rise in the queue until they are next in line. They are then skipped by players below them any time a Flashpoint group is able to form until they are done their Warzone, unless all the players below them in the queue are likewise in a warzone, in which case the queue doesn't move at all and the flashpoint group isn't formed until someone not in a Warzone becomes available. Upon reaching the highest spot in the queue they receive a notification that they will remain at the top of the queue.

If for some reason they abandon their warzone, they also lose their Flashpoint queue. When they finish the PVP match they are then at the top of the Flashpoint queue, and were never tempted to leave the Warzone in order to participate in a Flashpoint.

Now... reverse everything I said and also apply it to players in Flashpoints queueing for warzones.

This is the ideal method of stacking queues. Players get to participate in ALL content, and it inconveniences no one. If you don't believe that players should be allowed to queue for both, then you believe in limiting game play options over allowing players to enjoy all content equally. If that's the case, then no reason or logic will persuade you to see differently, and I won't even bother with debate.
Boom. I don't see a thing wrong with this idea. Doesn't seem like a difficult thing to implement either. I cannot see how having to give up a huge part of the game to queue for FP for hours is preferred.

What we have now was probably the first/quickest solution that popped.