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Paintcheck
10.04.2012 , 08:33 AM | #52
I am not taking the blame for EA's hubris. THEY were the ones who thought "Star Wars name = instant 10 million subs" and then promptly started eviscerating Bioware Austin 2 months in when the game wasn't hitting WoW numbers. Which only amplified the problem because it's kind of hard to make exciting new content when your studio's workforce is cut in half (or third...or tenth, not sure what the exact number is). That is squarely EA's fault.

Complaining about content makes players "entitled"? Really? Bioware/EA was the one saying early on (I think it was in February) "Content every 4 weeks!" which they then upped to "Every 6 weeks!" which they then just ignored and released content whenever. Now they are back to saying "6 weeks" but given that Bioware is still losing devs (apparently the lead designer just walked out today) that seems unlikely. In today's environment with plenty of good F2P offerings TOR was asking a lot for a $15 subscription fee and it failed to provide enough value to make it worth it to, what was the number, 1.1 million subs? Out of 1.7 million that is hardly an "undeserved sense of entitlement". Standards are higher and TOR didn't meet them and then EA decided to stop supporting it. I remember telling several of my friends in November right before launch "TOR will be free to play in a year or sooner" because there is no way a subscription model will survive in this world unless the devs do something crazy like content every month to really make it worth it which of course is unrealistic to expect.

Yeah I think some of the community's response was wrong. Anyone complaining about PvP comes to mind because from the beginning this game was going to be about PVE and the story. But most of the other complaints I see on the forum are entirely the fault of EA/Bioware. They were the ones making promises and then breaking them, they were the ones ignoring the player base and failing to communicate anything, and they (well EA) was the one that decided to put the game in maintenance mode after 6 months instead of actually developing it and trying to turn its fortunes around, thereby guaranteeing it lingers in its current state until they pull the plug.

If TOR is going to turn around it's the devs that need to fix it. Yes the forums are full of negativity but most of it is legitimate from fed-up customers angry at being ignored by a company trying to charge them $15 a month for very little meaningful content. It is entirely possible F2P will turn the game around but I really, really doubt it. EA doesn't want to put any resources into bettering the game and they seem content to let it remain a solid, somewhat generic MMO for another year or so until it stops covering its costs and they shut it down. Which is a shame because it could have been great.

In response to the post above me "What would make the game grow?" Bioware/EA needs content and they need to communicate with the players. The community will get positive when we have something to be positive about. The only time I ever see TOR mentioned on gaming sites these days is either someone saying how hard it failed or someone reporting more people are leaving the studio. I don't remember the last time I saw something positive written about TOR anywhere not just on the forums but elsewhere. The closest I saw was some analysts sounding cautiously optimistic about the game's F2P prospects. That needs to stop or no one is going to play even if it is free.