What is holding back SWTOR the most?
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10.04.2012 , 04:29 AM |
Simply wrong vision for the game.
They wanted their MMO to be heavily story based. They achieved that goal, however Story is NOT replayable. All the replayable elements of this game (pvp, raiding, flashpoints, crafting, roleplaying, socialising, fluff hobbies etc) are all sub-par. So, people played the story, loved it, finished it, then got bored of the sub-par replayable bits and quit.
At the end of the day, if you are going to build a themepark MMO then you need a dedicated development team with a very quick workflow who can pump out new content very quickly because themeparks are not replayable. If you don't have such a dev team (or corporate mentality) then you need themepark elements so that the community can amuse itself whilst waiting for new content.
- lvl 50 valor 81 Shadow Consular
Currently retired due to poor design decisions within the game that have killed its longevity. Get rid of Hickman before he ruins the game completely!