Any Thoughts On Expansion Classes?
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09.28.2012 , 02:25 AM |
The other day someone posted an idea for creating an agnostic neutral force user class. It was decidedly "meh" but it got me thinking. What exactly is BW going to do about adding classes? There is an expectation that MMOs eventually expand content with new classes, but where is there room for it in a game as story focused as TOR? What could be added to the existing story that wouldn't feel like it was just filler padding out an already complete story? The only thing I can think of is something to help better bridge the non-force user and Jedi/Sith storylines. Maybe that could even be incorporated into the class esthetic with them being blaster wielding force users (Antarian Rangers could work for this with a couple of timeline retcons).
Then there is the question of what kind of class role could be added to TOR without it either being redundant or broken. To be honest I'm not sure there is a role that isn't well covered by the ACs. About the only thing I can think of is a straight up pally style tank-healer hybrid, which would be an absolute monster in the current game. There is some room for a primary Buff/Debuff class, but that would be so group centric that the solo story aspects of the class would suffer. Taking a page from Pandaland, Monk style unarmed DPS classes always add a nice flavor to a game, plus there is some interesting canon in Teras Kasi to draw from. That's the problem though, from a balance perspective all the bases are covered right now and adding anything feels to me like it would just be adding flavor rather than real content.
I just wanted to see if I could get a conversation started about this. I know a lot of this has been talked to death, but I'd like to hear some thoughts from other people. So, what do you think?
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"Yeah, I think so."
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