Yup, they didn't touch assault commandos, just vanguards. It is interesting that the same abilities have different ranges for the two ACs. I used to run an assault commando in PVE/PVP for quite a while then switched to vanguard due to the better synergies with the assault tree. However, since we're effecitvely now forced to always be within the 10m range, I'm going to have to take a serious look at the tactics tree, as much as I don't want to. The increased movement speed and pseudo-gap closer with the 30% boost for 8secs makes it perhaps worthy of a good look. Granted my simulations show a DPS loss with the switch, the utilities might actually make it effectively better in the new 1.4 world.
Well... I just shelved my vanguard and went back to my commando, switching it from combat medic and working the gunnery tree with a blaster rifle instead of a cannon.
At least now I can stay far from enemies enough to stay alive as much as possible.
Still... I'm really upset with these changes.