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ChicagoBearsFan
09.27.2012 , 02:31 PM | #2
Love the interrupt.. hate the cryo grenade nerf. 20m would been an acceptable nerf, but for a ranged commando 10m is next to useless. In Huttball we have almost no way of stalling a ball carrier anymore. (You can pop Tech overide then CC real quick but then dmg from others just lets them loose again) so what are we to do? Heal spec can throw a Kolto bomb that slows them 50% but if they have speed increased they are usually out of range before you can target them with it.

I'm a heal spec commando and so far I love the new skills/changes. But nerfing our only practical stun was a bad call.