I read your pre-edit thoughts and they made sense as an explanation. I hadn't seen it go exactly like this pre-1.4, where whoever got the farthest won, not whoever got through some earlier point fastest wins. Although I'm sure it makes sense with some time mechanic consideration.
Yeah, I've never seen the pre 1.4 mechanics let the match get cut short while they could still get further than team #1. I was thinking the match ended with them winning. That does seem like a bug.
Although, with them shortening Huttball maybe they are adding additional ways to cut a match short.