As much as it's entertaining that the loud minority in this thread think tanking is fine, I'd much rather they make tanking extremely faceroll so that there are actually tanks than to leave it the way it is where there are no tanks. If tanking were so fun and better than in other games, then why is there so few tanks? The answer: it's not. Or at least, not to the vast majority of people who play this game, which are indeed casual. I'm actually a former casual player myself and hardcore now, but even still, my guild which is doing Explosive Conflict right now can barely manage one, maybe two tanks at best. Our main tank is a tank alt and actually would rather DPS, but has to tank because there are none. The other tanks aren't on very much or are main spec DPS. Other than that, we have to get tanks from other guilds to tank for us because there are no tanks.
Bottom line, I don't care how rewarding tanking is in this game if there aren't even enough people who want to do it. I tanked a bit myself until I realized how bad everyone is. Every time a DPS would attack the wrong target it would make me rage and want to quit the group. Same with when a healer would ask for Guard, etc. Most people just don't know how to play and don't understand game mechanics. The game needs to be designed around that instead of ignoring it if it wants to survive any longer than it already will, which isn't that long judging by how many subs it's losing every quarter.
I COMPLETELY disagree with this assessment. Lack of tanks has NOTHING to do with tanking mechanics it has to do with:
1) DPS shows bigger numbers - seeing that "popcorn" is a big deal to a lot ppl and tanks just don't do as much damage
2) soloing is easier as a DPS class. again because you do more damage you kill stuff faster.
3) there is FAR less responsibility in groups when you play a DPS class. I agree with the person who posted "DPS is science, healing is art, tanking is strategy". I have done all three roles in many games. Tanking involves thought; you are presented with a situation and YOU decide how to handle it. And too many players do not want to think when playing this or any other MMORPG - they just wanna kill s***!
So when a player goes to choose which AC to level as, the overwhelming majority of the time, they are going to chose a DPS spec. This has been going on since DAY ONE of computer-based RPGs and will probably never change. It takes certain personalities to WANT to play a tank or a healer.
My problems as vanguard tank - keeping aoe aggro. If I use aoe attakcs, ill burn my ammo in 5 seconds and then I'm useless. And even if dps is attacking 1 target, rest of mobs will go for healers. I have feeling that guardians can keep mobs easyer, don't know if I'm right., don't they haver better way of gaining focus, every time they are hit?
To answer your basic question guardians do not have it any easier. AOE agro is hard to hold in this game. What I have learned as a guardian tank is that the tank is not meant to have 100% agro on EVERY mob 100% of the time. Tanks go after the (non-CCed) toughest mob in the bunch, then the DPS are supposed to go around the room from weakest to strongest. The AOE taunt tanks have is intended to be temporary. Hopefully in the six seconds you have "universal" agro one or more of the weaker mobs dies.