I'll restate my comment. It is not indictive of the amount of players online, as certain things can contribute to having to relog on to a server. Such as, and not limited to, server dropouts, going afk for long periods of time and the like.
On this I must disagree. The numbers are based on the *two week average* server status, sampled every five minutes, and then averaged, as described in the methods here (LINK
). This average is a substantial amount of data collected and averaged over the two week time period, and reflects average server status as people log in and out.