Personally I don't care about player bounties. It worked in SWG's timeline because originally there was not supposed to be 'that many' jedi running around. So it made sense that they would be hunted. IMO it doesn't fit into this game because there are way to many ways to get out of it (from a targets pov) you could switch instances, get onto your ship, go to your factions controlled worlds, many options to control the field as a member of the hunted,
I personally loved the tools used by bounty hunters in swg to track their targets, and would love to see that added to this game only in the sense to track NPC's. And yes I do feel that we need something that makes our class actually feel like you are a bounty hunter. However player bounties is not the answer I am looking for.
Lol, I can't even count how many times bounties I had pre-cu swg would hide. In a house, a guild hall, the middle of a lake, hang in space when jtls came out etc. There were just as many ways back in 04' swg to avoid a bh as there would be in this game. Personally, I enjoyed long stakeouts. It made the big payout more enjoyable.