Calacoid War Game (40 FP) is a perfect example of how not to design a flash point
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12.19.2011 , 09:19 PM |
Quote: Originally Posted by
Calacoid War Games very first encounter is a perfect example of what not to do when designing a flash point.
The very first encounter uses a very confusing mechanic in the turrets that has not been used before and that no one knows how to use initially. There is no tutorial, you're just thrown into a wipe with no idea how the turret functions. In the future when adding new mechanics such as a vehicle/turret style encounter some quick instruction would be helpful.
Go back to WoW
Did you hear the one about me trying to die?
Fist in the air and a finger to the sky.
Do I care if you hate me? Do you wanna know the truth?
C'est la vie....adiós....good riddance....F*!# you!