In the live game, being affected by two stuns simultaneously only controls you for 4 seconds, but it gives you full Resolve. To be plain, this makes escaping a rampaging melee player very, very difficult. It's directly related to concerns we see regarding overpowered melee and them being inescapable. Going immune after only 4 seconds of control strongly favors the one being controlled.
Allison, thanks for this post. I know you're just the messenger and my comments are directed respectfully at others.
Dear devs.. this sums up the problem. Let me say this as clearly as possible.
THERE ARE TOO MANY CCs IN THE GAME.
THIS MAKES PVP AWFUL.
NO ONE ENJOYS LONG PERIODS WHERE YOU CAN'T CONTROL YOUR CHARACTER.
If you don't get this, if you can't understand this on a fundamental level you not only fail at game design but you fail to understand people (not just gamers) and what makes for a good time.
Lets make it simple: 500 points of Resolve per second of ANY control that decays at a rate of 100 points a second and during decay you are TOTALLY IMMUNE to further CCs.