The only difference here is that the enemy is never treated to undue Resolve gains. Resolve gain always matches the amount of absolute control time. Two coordinated players can control a target as long as ever, but no longer than ever before.
Thanks for getting back with the community on this.
However, after reading the changes and the explanation, it sounds like talking in circles. It sounds like the developers are just as confused about how Resolve actually works as the rest of us are.