Also those changes were, on paper, I n unquestioned nerf. They were a survivable one (having a sorc main) but they were still a nerf. On paper I don't see these that way as they look like sidegrade tweaks or buffs .
I read this and got excited.
A sage gets a free instant heal on himself. Reduced cooldown on force sp eed. Oh and let's not forget the immune to interrupts.
Commandos get an interrupt.
Wow thats nice.
Oh but now I have to be facing the targets I want top knock back. WE GOT NERFED.
give me a break. I like these changes for both PvP and pve.