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leto_cleon's Avatar

09.04.2012 , 07:14 PM | #1
In addition, while Overload and Force Wave make for great escape abilities, they have done so previously at a cost to the overall PvP experience. What we want for these abilities is to create distance between you and your target(s), but what frequently occurs is a bad experience for incidental nearby enemies that arenít your intended target(s).

Overload and Force Wave have been redesigned. These abilities now knock back all targets within a 15-meter 120-degree cone in front of you. Furthermore, these abilities now knock back all potential targets instantly; they no longer wait for an animation note at the end of the ability animation.
Now this change does not make any sense to me at all. Force Wave is a defensive ability to get melee classes off you. With the change, there's now a 240 degree gap in the defenses for those with light armour. This is really a huge nerf thats really not needed. By removing their counter against a zerg, the survivability of Consulars is severely reduced.

Force Wave works just fine in Voidstar and Civil War and an accidental knockback into the hut for Novare is not fatal since the node can be ranged capped. Where its not used is the goal line of huttball. The full bar of resolve is usually fatal. Predictability of a knockback seems to be more useful in huttball, but that's just 1 warzone out of 4.

Please reconsider this change.