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TriMastering
09.04.2012 , 01:53 PM | #101
I've got really mixed feelings about the changes.

1. I thought the problem with resolve was that I can get a 15 second stun, my resolve hits 100% (but I do not break out of stun) by the time the 15 second stun is over my CC immunity is not at ~40% and falling fast, giving me a good 5 seconds where no one can stun me.

2. Resolve was meant to solve the problem of stunlock which in PVP games I still face. I get hit with multiple stuns and when they finish more stuns still work on me.

Less range for stuns is good. I would have loved to see Scoundrel get a move that pushes others :| don't know how many times I face someone in Huttball on a ledge and I know that I'm going to be pushed off and there is nothing I can do about it.

I suppose I'll enjoy sprinting back from the pit as I watch the force sensitive force leap back up.