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Khevar
08.29.2012 , 11:54 AM | #4
Thank you very much, this is good to know.

I have a couple of additional questions.

I've alternately heard that fearful debuff is received by players within 25m of Toth, 30m of Toth, 25m of Zorn and 30m of Zorn. I've been assuming that 30m of Zorn is the correct version, but I'm not 100% certain.

HOWEVER, the jump doesn't always happen right at 90/70/50/30/10, sometimes there is a delay. So I've gotten in the habit of hitting 70% (for example), stepping back out of range and waiting for the jump. Sometimes I've had to wait 15-20 seconds for the jump to happen and that's a lot of no-DPS, which is bad.

How is this generally handled in the "stay on Zorn" strat?

The other problem we ran into is that the melee dps are taking a bunch of damage during the jump/pounce stage. We've tried having them stay in it and keep dpsing, and we've had them try running out then leap back in. The former makes the healer's job easier, but the latter means that Toth starts falling behind on DPS.

Any suggestions here?