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murshawursha's Avatar

08.17.2012 , 08:14 AM | #1
Ever since the patches last week that broke and then fixed Colonel Vorgath, the walker saturation on Hard Mode Kephess hasn't been working right. Specifically, the damage from saturation extends much further than the purple animation on the ground appears, and seems to extend all the way to the outer wall of the room (I died to walker saturation standing about a foot in front of the munitions crates in the northwest corner of the room), making it impossible to get far enough away to be out of range.

I don't recall saturation reaching that far prior to 1.3.5. Was this change intended, or is it a bug? If it's a bug, please fix it. If it's intended, then please change the purple animation on the ground to extend the full length of the damage cone.