The rules of PvP
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08.14.2012 , 09:38 AM |
- sap abilities (eg.: sleep dart from agent) give 800 resolve and break on damage and can be trinketed
- Mezz abilities (eg.: flash bang from agent) give 800 resolve and break on damage and can be trinketed
- Hard CC (eg.: debilitate from agent) give 400 resolve and can be trinketed
- Roots (eg.: leg shot from sniper) break on damage after a couple of secs
- Slows (eg.: specced acid grenade from sniper) can't be countered but sometimes cleansed
and there are some abilities (like oil slick from a specced PT tank) that reduce accuracy for a period of time. This doesn't add to resolve.
Not sure what you are talking about.
Everything will be OK in the end. If it's not OK, it's not yet the end.
Spivak Legacy (ToFN)