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Rassuro
08.14.2012 , 03:48 AM | #2
What is this 100% blind you are talking about? You also mention disarm?

Because TOR has neither.

The closest you'll get is an accuracy debuff which somewhat lowers the chance for 2 of the four types of attacks to hit, and an interrupt which when used on a casted or channeled ability prevents that particular ability from being used again for the next four seconds.

You can disagree with them (I personally do, I think that roots should be included in resolve somehow), but the rules are very clear. In fact in my opinion this is one of the great things about the resolve system, everything is very clear with easy rules, there is no grey area where things get confusing.
Things which adds to resolve are stuns, mezzes, knockbacks, and pulls. The game also has exact numbers for how much gets added to resolve based on the type of ability and the duration of that ability.
Toor, 50 Operative healer | Odaen, 50 Assassin tank | Tiyr, 50 Vanguard tank | Zerofour, 50 Mercenary DPS | The Red Eclipse