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KhalDrogoe's Avatar

08.13.2012 , 08:27 AM | #1
I'm creating this as a discussion of the topics below, as well as thoughts and ideas the rest of the community has. Just take the time to consider the impact it would have.

1) Change ranked warzones from 8-person queue to solo only queue. This will solve a number of issues that currently plague our PvP.

A) By allowing this, this will tier everyone naturally to their skill in the game as well as gear progression. Only geared and skilled people will get higher ranking. The more higher ranking people on your team, the better everyone does.

B) By grouping people in ranked warzones according to their rating, this will put more noobs vs. noobs and more geared vs. geared. The more people queue, the closer to their natural rating it will become, and the more enjoyable experience by everyone.

C) Because this is a solo-only queue, there are lower chances of a coordinated team being together. Thus giving a random unpredictable aspect to the game. By overcoming adversity do people truly have fun, and what better way than creating a natural randomness on group make-up instead of the now randomness of amount of noobs on team.

D) By having solo only queue, it will generate more interest in ranked warzones, and will be easier for everyone to gear up their characters to participate in server-ranking system of warzones (what current ranked warzones are now) Right now on my server there is 1 guild that absolutely dominates and has the perfect group make up and has been playing with each other in RWZ's since release.

What happens is they'll queue up and then everyone will stop queueing because they hate facing them, and thus either keep tanking your rating for sake of comms, or what usually happens stop queueing ranked, thus clearing the queue of ranked warzones. In solo queue, the only way to level up in that is by embracing the different nature of it and how well you can work with anyone other than guildmates only.

For all the people that were whining and complaining about this system, you guys had it right all along. This by far is way better than what you currently have. In 1.1.5 you started down the right path by having a way to trade up for BM comms.

Instead of scrapping it for the current system what should've happened was just a way to upgrade comms to the desireable ones. Such as 100 champ comms = 1 BM comm 3 BM comms = 1 WH Comm. By having the same currency for gear and consumeables just increases the amount of time to gear up. I don't know why you caved in to the fanbois. But I think you should embrace your roots and go back to the bag system, except with a system in place to where you can still obtain upgrade via warzone comms.

Getting a comm in a bag was an AWESOME bonus, but wasn't required (in the golden patch that was 1.1.5). If you went back to this system all the tards that now are gearing up alts would discover how much easier this was to gear up with. (Not to mention it gave PvP'ers enough credits to actually mod their gear

3) Allow for specific warzone queueing in regular warzones.
A) Allows players to concentrate on warzones they want to work on.
B) Allows players to play only warzones that appeal to them.
i) Create like group-finder queue and allow people to select only the ones that they actually want to play. With added incentives if they have all selected.
ii) Gives players the option to not queue for warzones they despise (like voidstar)
Edited to be easier to read/quote.

4) Add another pvp daily that perhaps changes day-to-day such as:
A) Cap a turret 5 times.
B) Carry and pass a hutball 5 times, or score 2 goals in huttball.
C) Accumulate 10,000 attacker points or 10,000 defender points in a single warzone.
D) Earn 40 pvp medals in a week.
E) Gain 20,000 valor in a day.

A) Now with the new legacy repair droid people are not going to worry about queueing up in wz's just to repair. It's time to put those guys back in.
B) Allows people that are capped on comms to quickly buy something off.
C) Allows people to purchase medpacks/adrenals if they forgot to before the queue.

6) Create a joint PvP area. Stock it with mission terminal giving PvP dailies/weeklies, and every class vendor.
A) Allow duels in this area. Gives the PvP'ers a place away from fleet to duel and conduct their daily pvp'ing as well as build comraderie on the server.
B) Maybe make it a hub for PvP on the new planet to create a healthy world PvP environment. Make it Hutt controlled or something. Whatever you need to make it a neutral sanctuary.
C) Also stock it with respec person so we wouldn't have to go back to fleet.

7) The Battle For Reustess concept.

Basically they set up a PvP hub for both factions in the form of a bunker. Which was not accessible to the other faction.

Each bunker had NPC's that offered repeatable missions that sent players out into the PvP area. The missions had everything from killing NPC's/Players, killing a world boss that dropped the Jinsu Razor, space missions, farming clickables. Whenever you finished a quest you turned it in for rewards. The thing is, every quest put you in direct fire of enemy NPC's or enemy players.

I like this idea. It could turn into the new PvP Utopia.
Well I'll continue to edit/add as I get more ideas.

Edited to add Reustess Idea