Just curious, who has actually played a F2P mmo on an at least semi-committed schedule? I've played a couple sub-based MMO's that went FTP, and they actually improved a lot over their prior sub-based models (regular content additions, smaller but more productive community, etc.), which is why I have trouble understanding all the F2P bashing.
Maybe I just got lucky in my choices, but how did F2P leave such bad taste in your mouths?
I do not call attracting a sub par player base and releasing sub par content that is glitchy bug ridden messes as improved. I watched a game I LOVED playing, while making more money, absolutely eviscerated at its core.