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08.08.2012 , 10:14 PM | #1010
Quote: Originally Posted by CygnusMX View Post
I think its a sign that subscription MMO's are dieing.
Its a sign that mmo players will never be pleased, It's impossable to meet mmo players expectations.
If you create an subscription mmo in 2013 you will fail.
GW1's 2004 model, buy your core game play for free online...Create a new stand alone game with same model with same core design.the fans will buy the next game (not expansion but a stand alone game (with new classes) that you can travel with between both games with the core game charactors if you choose or with a new class you made in the next installment)

Or the new model swtor is trying a subscription model for those that absolutely must have everything.
Or the player hits level 50 and chooses to subscribe because they really like it and want the full experience.
Those of us who purchased the game at launch who dont need everything....and are commited to other games in their library, the free to play is fine by me.Then I will play when i FEEL like it, not because I'm subscribed.

I think people are tired of paying subscriptions , expect far too much when the pay a subscription to the extent that its too costly to try and please all the nutcases that expect far too much for their money.
WoW will feel this soon, people will finaly say,Sorry you cannot create enough content fast enough and perfect enough according to my personal expectations.
It is the gamer who has created an impossable task for game developers,they cannot keep up with all those chirping beaks sqwAuking and sqWuaking SqWauking like baby birds in a nest that will never have their appetite nuetralized.
i would counter that it is teh development community who has bought into the attitude that "no gamer will ever be truly satisfied" that has gradually distanced gamers and teh developers within these kinds of communities.

people have always complained, that is internet/human nature, but in the past people were directly involved with their developers through the community forums and people felt, even if they didn't get their way, that their input mattered. I point you to FunCom's *excellent* customer service and community initiatives behind Anarchy Online as an example. FunCom released one of the worst MMOs, then listened to the community, worked with them, and turned the game around (WITH a subscription model) to become one of the most enjoyable and engrossing MMO experiences to date.

people don't feel that way any more.
Quote: Originally Posted by John Riccitiello of EA
When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging.
An Article About F2P