It will become that eventually nearly every F2P mmo i have played started out decent then it became about making money to purchase items needed to play the game. In some cases it was deliberate in the rest it evolved that way as players were granted total control of premium currency and sold it in game thus wrecking the standard economy. Imagine 7,000 credits for a single
low level medkit that heals you for 500hp 100,000 for a level 14 blue hilt or barrel.
I have no issues with Free-to-Play. Where I have a problem is when F2p because Pay-to-Win. As long as they don't do that, they will still be getting my money.