Why is lvl10-49 fun but 50 isn't?
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07.20.2012 , 07:19 AM |
So my guild and I have been talking about this over the past few weeks. We used to be a big pvp guild before 1.3 but since the changes none of us really want to play anymore, we just watch as either hackers run rampant or we lose constantly. Yet we all have alts and absolutely love the pvp in level 10-49 and will spend hours running warzones on our alts to the point several have stopped doing quests once their alt gets into the 40s because they are trying to AVOID level 50 pvp. So we spent some time trying to figure out the difference.
The biggest one we found was that from 10-49 gear really doesn't play a major difference. When we looked at the past expertise bonus we also saw expertise was a straight % buff. 20% increase to damage, healing, and reduction to damage whereas now the difference is significantly skewed in favor of damage based classes. In essence if you have a lot of expertise you kill faster but don't get as much of a healer or damage reduction. I'd like to see us go back to the straight line increase over the tiered system, at least try it on the PTS, so we could see if it helped make the games more fun again. Any other thoughts or observations?
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