~ TOR - More Fun than a Kick in the N####? Barely ! ~
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12.19.2011 , 06:26 AM |
It is unfortunate that the majority of the heroic missions appear to be distinctly lacking in innovation. High health high damage mobs that occasionally do something other than hit one of your characters.
I'm sure some people find this interesting. I for one find that it simply becomes a game of energy management, and not an enormously difficult one. Possibly I am unusual in that I've done all this sort of stuff before and thus already know what to do.
For those saying they should be hard - I don't think that's the issue. The issue is that they're all the same...
Oh I give up, I posted a huge thread about this during beta testing which prompted some really useful suggestions about how Bioware could mix up heroics to make them more fun and yet still be tough, but what's the point, people just want reliably more of the same...
For 2000 Cartel Coins, a year-old game breaking bug may get fixed.
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