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KiranK
07.15.2012 , 10:48 PM | #7
1) We play the same team over and over again. The team that wins ALWAYS wins and the other team stops queuing. No more rateds for that day.

2) Comp dependency means play the FOTM spec on the FOTM class or no one wants you.

3) Takes FOREVER to get a decently geared team together. Then you get smashed by a guild team and you wonder why you bothered in the first place.

4) No solo ranked queues. This was a SERIOUS mistake.

5) Warzones are now speed based, but only for the first 30 seconds. Whoever caps the turret first keeps it. Nodes don't flip. Alderaan side turrets never flip, middle never gets capped, whoever caps side turret first wins by 5. Denova nodes never flip, whoever caps first keeps it. Voidstar doors are camped by engineer snipers/sabotage gunslingers and never get planted on. Voidstar tie break system = fail.

Rated teams use every exploit, trick, and FOTM tool in the box to win. That actually makes the game 10x less fun. I can't play what I want. I can't play how I want. I can't even play with whom I want. Why bother playing?
There's no QQing in baseball.