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Malissant
07.12.2012 , 04:06 PM | #3
The Vanguard/PowerTech

Tanking Set: Supercommando

Vanguards are the most heavily shield dependant class. Since they have such low base defense values the amount of benefit they gain per point is drastically reduced. Their gear is very well optimized, only lacking shield stats but keeping everything else relatively balanced - we see this when it comes to augments, they use all three types of defensive augments whereas the other classes focus on one with a few of a second type.

Stat breakdown is based on a Vanguard in full campaign gear with Black Hole MK-1 Earpiece and MK-2 Implants.

Relics are a great way to customize stats, and for Vanguards using a War Hero Relic of Serenity (+113 Defense) and a Campaign Relic of Shield Amplification (+91 shield rating averaged over duration) is the way to go. The shield amplification relic actually gives more benefit if you are being attacked by multiple targets since the limit is duration and not charges.

For this gear, optimal augments are:
8 Advanced Shield Augment 22
2 Advanced Redoubt Augment 22
4 Advanced Absorb Augment 22

Buffed Stats: [bracketed numbers are points invested]
Health: 23851
Defense: [352] 18.41 % (2% from set bonus)
Shield: [690] 57.08 %
Absorb: [465] 56.39 % (+8% with defense screen in combat +3.25% avg from shield proc relic - total: ~%67.6)

TTK Increase over base:179%
MPS Increase:322%

These percentages are listed to give you a goal for gearing. Obviously lower tiered armor will have lower values, but the ratio between the values should stay roughly similar.

% of total point budget
Defense: 23.3%
Shield: 45.7%
Absorb: 30.8%


The Shadow/Assassin

Tanking Set: Survivor

Shadows have an active shield buff that adds 15% shield rating on top of their geared values. This lets them more easily surpass soft caps (read: diminishing returns) and invest less points in shield to get the same type of benefit. This makes Absorption more important for them because it has more base effect due to their buff.

Shadows also have the largest base defense between all tanks allowing them to reach higher percentages and get more benefit per point of defense. This allows them to be the most balanced with point distribution and still keep their percentages in the optimal places.

Stat breakdown is based on a Shadow in full campaign gear with Black Hole MK-1 Earpiece and Implants.

Relics are a great way to customize stats, and for Shadows using a War Hero Relic of Serenity (+113 Defense) and a Campaign Relic of Shield Amplification (+91 shield rating averaged over duration) is the way to go. Alternatively Shadows could sub in a second War Hero Relic for the increased Defense. This is purely because their buff to shield rating is less useful against multiple targets and the shield relic is more useful against multiple targets. Subbing in a defense relic gives approximately the same overall TTK values with a change of about ~0.5% MPS.

For this gear, optimal augments are:
10 Advanced Redoubt Augment 22
4 Advanced Absorb Augment 22

Buffed Stats:[bracketed numbers are points invested]
Health: 23840
Defense: [492] 29.64 %
Shield: [546] 44.91 % (+15% from Buff +5% to buff from set bonus - total: ~60%)
Absorb: [481] 57.02 % (+3.25% avg from shield proc relic - total: ~%60)

TTK Increase over base:177%
MPS Increase:238%

These percentages are listed to give you a goal for gearing. Obviously lower tiered armor will have lower values, but the ratio between the values should stay roughly similar.

% of total point budget
Defense: 36%
Shield: 31.6%
Absorb: 32.3%


The Guardian/Juggernaut

Tanking Set:War Leader

Guardians begin with the lowest shielding stats of all other ACs and therefore end up with the lowest overall stats. This doesn't mean they are less effective, this analysis does not take everything in to account - it does mean they end up with the lowest overall defensive statistics.

When it comes to stats Guardians are balanced quite similarly with Shadows - the only major difference is the absorb rating is less useful for them because of the lack of bonus shield rating.

Stat breakdown is based on a Guardian in full campaign gear with Black Hole MK-1 Earpiece and Implants.

Relics are a great way to customize stats, and for Guardians using a War Hero Relic of Serenity (+113 Defense) and a the Matrix Cube M7-Y3 seem to give the best stats. For the other ACs you've seen the use of a Shield relic to boost shield rating, Shadows don't have access to a tanking Matrix cube and the added defense rating for Vanguards is nearly useless since they get more effect from shields. The reason the Guardian is saddled with a cube is part personal preference (higher other stats), partly because they are less reliant on shielding and partly because it significantly raises their TTK (added endurance). Optionally you could use a Campaign Shield amplification relic which would boost their absorb %3.25 overall.

For this gear, optimal augments are:
11 Advanced Redoubt Augment 22
3 Advanced Absorb Augment 22

Buffed Stats:[bracketed numbers are points invested]
Health: 20959 (guardians are the only class that lacks a 3% endurance boost)
Defense: [531] 28.41 %
Shield: [546] 48.91 %
Absorb: [454] 51.95 %

TTK Increase over base:148%
MPS Increase:257%

These percentages are listed to give you a goal for gearing. Obviously lower tiered armor will have lower values, but the ratio between the values should stay roughly similar.

% of total point budget
Defense: 35.6%
Shield: 29.6%
Absorb: 34.6%
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