then you need to reword hemorraging blast instead of bleeds saying the next 10 internal damages. only reason is because wounding shot isnt a bleed
This is what the tooltip says for Wounding Shots: (I've highlighted the relevant part)
Fires a wave of bolts at the target each second, dealing 492 - 545 weapon damage. For each of your bleed effects present on the target during each wave, the target hemorrhages for an additional 145 internal damage
. Fires both blasters if dual wielding.
You are right and you are wrong. Right because Wounding Shots itself isn't a "bleed". *HOWEVER*, you are wrong, because for each of *your* bleed effects already on the target, it causes the target to hemorrhage (another word for "bleed") for additional damage.
This is the "internal" component people have been talking about and this internal component is a "bleed" effect. It is not a "bleed over time
" effect, but it is a "bleed" effect (consider it an "instant" bleed). As such it will consume a stack of Hemorrhaging Blast.
Here for your refence is the tooltip of Hemorrhaging Blast: (highlighted again)
Deals 553 - 639 weapon damage and causes the target to take 30% additional damage from the Smuggler's next 10 bleed effects
. Lasts 15 seconds. Fires both blasters if dual wielding.
There is no need to reword Hemorrhaging Blast.