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RichyYoung
07.06.2012 , 03:54 PM | #5
"Austin: Resolve is meant to put a lid on effects that take control away from you, the player. It's meant to limit the effectiveness of chain stuns, sleeps, and knockbacks. However, it is not meant to impact the ranged and melee (kiting and anti-kiting) balance of the game. This was a very deliberate measure taken to separate these two different aspects of control. I won't say that we won't limit the "chainability" of roots in the future, but given the amount of skills and abilities that break and cleanse roots and snares at the moment, it's not something we're very concerned about. Of course, we will be keeping an eye on how ranked warzone teams use the tools they have."

Soz but maybe thats ok for some of the classes like assasin and sorc's which the devs seem to love so much but my sentinals a nightmare in pvp, stun stun stun, some of the stuns can last ages.. With no way to break out of it.

Before you say resolve... it has a 2min cool down...... Now think about how many times in say a hut ball or voidstar you can spawn and die in those 2mins. if you use it thats it 2mins and you basically getting chain stunned.

If im playing hutt ball i just have to never use resolve just incase i get to make a break for the goal line, and get hit but 5 diff stun affects and then a punt into the fire just for jollys. They have enough time to aim and take a run up im stunned for so long, 3 points sentinal in the fire.

Everyones so fixated on sents power which tbh is rubbish at lvl 50 and a PITA to get any where near enough expertise to make pvp enjoyable.. They often forget that we have zero funky moves to do anything with, the only thing we can rely on is the power and tbh im half battle master with my biggest hit only ever being 2k and about 200 dmg a sec.

I have lots more fun on my sage or guardian alt.. i mean the guardian not having to channel force stasis for a start, verses sentinals stun which does nothing as 95% are immune or have a full resolve bar. verses the guadians slow down move which effects ALL and helps the team out loads more than sents limp no affect stun.

Guardians moves i can activate while being near a target, same as sentinal in pve.. but sentinal in pvp the moment the enenmy is even slightly on you you have to move to get off the next shot. and if your watchmen spec you need lots of little small moves to build up the damage, they only have to move slightly on you and you gotta keep moving and click a hundread buttons. Yet guardians not got the issue they could switch behind me and i can still activate the moves just like sent in pve. In fact i find im bring my sents constant moving and pace on to my guardian always keeping target in front and its so over kill and not needed, guardians a breeze by comparison.

I suffer through boring defeats just to get the daily, being battered around like a cat toy by players with war hero. already, so that maybe some day i get the privialage of cuasing the same pain to some other poor suspecting guy in recruit or battlemaster gear thinking he has a chance.

everyone says pvps good till lvl49.. maybe we could learn from that.. find which ever dev come up with expertise and kick him square in the nuts.