Actually blizz implemented a LFG tool in TBC but no one wanted to use it, even after they got rid of the LFG channel. Wrath brought about match making, porting, and cross server functionality. I disagree with the idea that a LFG tool, even with matchmaking takes away from exploration and gets people to just sit in a city. What gets people to sit in a city is the combination of teleporting, boring zones, better rewards from matchmaking, and it's more efficient. Take out teleporting and people can no longer sit in the cities. Don't offer a reward other then completing the instance and don't make it more efficient then world leveling, and people have even less of an incentive to be queue monkeys. And if you want me to explore the world, then don't stick all the instances on the fleet, that's kind of counterintuitive...
Agreed. I remember having to run to instances in SWG on the planet of Kashyyyk, just to fight this General Grevious clone. Or was it the real him? Anyway, Even playing Ultima during 2TA I had to do a bit of exploration. I had help from guild mates to get to where we were going. I got lost for a bit till I found everyone, but I'm ok with that.
Maybe I'm ok with that because I look back thinking how much fun I had, but I know at the time I was probably winded you could say from trying to find my way through this impossible maze of different zones. But thats what made it fun.
I would not appreciate the world created if I did not have to go out and ride my horse on a road, through forests, deserts, mountains, and finally a cave just to get to the bottom to fight this giant monster.
If he lived next door to my house I'd have 100+ players waiting in que as they took up space on my lawn and sitting around waiting to get in the small 8x8 box they call the monsters house. That to me is not as fun, but it did give me a chance to sit and chat with guild members.
I have to say it's so true that the background goes under appreciated. Even when your there in the lair of the beast, but I hope gamers gain some persepective the reason we don't have a dungeon finder at the beginning of the game. I totally agree, let the game mature a bit when a large % of players HAVED explored the game before putting some sort of LFG system in.
Regardless a community is going to find a social hotspot to sit and ask around for a group for flashpoints or help.
I did see a small number of players sitting around the flashpoint NPC for Esseles during Beta, but that will be quite normal. Not to take away from anything you have said thus far on this thread OP. Hopefully adding to it.