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Ouza
12.18.2011 , 11:45 PM | #7
Quote: Originally Posted by finneran View Post
But zerging is a fundamental of pvp. Everyone ends up in the middle, so whats the problem with having a few chokepoints.
This is where the increased health compared to other games comes in. I do in a way like the slower pace of pvp, but i do not enjoy it when it means that zerg lasts forever and noone can push either side. The fight is still happening by the time we respawn (with the spawns so close to the action.) I saw someone earlier say they "felt like they were playing quake and not mmopvp"