Before update 1.3 that is. One of the things that really stood out to me in the patch notes was the arbitrary "dumbing down" of the flashpoints, specifically hard mode ones. This really made me wonder if the instances were truly that challenging for most players...to me it just seems like a nonsense decrease in whatever difficulty was there before.
That this happened at the same time as the group finder goes live, is obviously no mere coincidence. So I ask myself, and my fellow forum goers: Is this the new generation of MMORPGs? End game content that requires no communication, or strategy, that a group of four random players can do together in a breeze the first time without ever saying a word to one another? Personally, it makes me feel as the rewards(read: gear) are simply given anymore rather than earned.
Am I just behind the times, or does anyone else see this as a problem?
In my opinion the only HM FP that required nerfing for the average random group was LI, and perhaphs Mentor in D7. Everything else should have been doable without 3rd party comms