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SoonerJBD
06.23.2012 , 01:01 AM | #21
Quote: Originally Posted by Ignicity View Post
You know "tweaks" is code for "nerfs", right?
I read it to mean they are going to look at (1) diversifying the type of damage bosses do, with at least some of them doing more weapon damage as opposed to force/tech damage, and/or (2) Allowing tanks to shield force/tech damage.

Option 1 would seem an easier potential fix as it would only affect PvE. If you allow force/tech damage to be mitigated by shields, you would need to seriously re-balance every classes damage for PvP purposes, as the fact that force/tech damage can't be shielded is an important aspect of balance between the classes and their potential damage output.