I am looking into what crew skills I should end up going with on my Agent. I am going to be going slicing but the choice comes down to.
- 2 other gathering/mission skills for pure credits
- cybertech and either underworld trading or scavenging(buying the mats of the one i don't pick)
- biochem and bioanalysis(buying the diplomacy mats)
- armstech or armor tech for augment crafting
anyone have any input?
I've got one toon that I have gone each of the first two ways with. Both worked out pretty well for me.