Augment slots should be BoP, and augmented gear should be BoP. Adjust stats for augments per crew skill to balance them with Bio-chem BoP stims. That way every crew skill has an end-game advantage.
And equally broken. No skill should have an intrinsic advantage for having the skill other than making money by selling what the skill produces. Yes. They STILL need to fix biochem. (and cybertech) to remove/unrestrict their reuseables.