Augment slots should be BoP, and augmented gear should be BoP. Adjust stats for augments per crew skill to balance them with Bio-chem BoP stims. That way every crew skill has an end-game advantage.
That'd also destroy the crafting market. Anything you critted could not be sold, so you'd end up destroying it. On the other hand, crafted stuff would be no better than anything else you found, so you'd not be crafting anyway!
Sorry, but no.