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MillionsKNives
06.06.2012 , 09:03 AM | #19
Quote: Originally Posted by Inzuher View Post
Hmm some pretty nice tank changes, though I didn't have any problem keeping aggro on my jugernaut I welcome these changes with a smile ;D.
Agreed. Although it wasn't too bad before these changes I'm not going to complain about the increased utility. Any time I had to fight around a group of cc'd enemies I'd lose a pivotal part of my rotation (wither) so that I would not awaken the others. I'd have to do a lot of taunt/attack juggling to keep the ones who were awake on me instead. Though I think it does help distinguish skilled and non-skilled tanks I won't lament the changes.

Now I'll just have to only worry about making sure I don't hit discharge by cc'd enemies.

It is unfortunate however that they decided to lower the armor and health regen for assassins/shadows. Though I'm not too worried.