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06.05.2012 , 05:01 PM | #1 Click here to go to the next staff post in this thread. Next  
Senior Designer Austin Peckenpaugh lets us in on details around class changes and balance in Game Update 1.3.

I think it’s important to first communicate that not all class changes are meant to address balance. In fact, I try and treat usability, quality of life, and balance all as equal parts of good class design. To that end, when class changes come to a server near you, it doesn’t necessarily mean that your class was “too good” or “too bad” prior to the patch. In fact, it’s just as likely that these changes are meant to address kinks or even pains in your day-to-day play, ability functionality, and rotations.

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Courtney Woods | Lead Community Coordinator
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