380HP on a crit attack????? Makes a huge difference.....
ONCE AGAIN... NUMBERS OUT OF UR AZZ!!! AND THIS IS A BEST CASE SCENARIO. Exactly how much crit and end did you give up to get those numbers?
No.. You are missing it. Georg is the Lead on this game, but I HIGHLY doubt he has a clear understanding of how the mathematics impact this game. I saw what he said... I laughed at it.Yeah, maybe there is some great magical formula that works in the background that gives expertise an advantage, but coming from a player that has almost EVERY tier of PvP & PvE equipment, expertise NOW makes it on par with PvE.
You don't understand exponential decay. The "BUFF" was slightly
changing a multiplier to the log function and adding EXP to the mod and enh slots on BM and higher/adding more EXP to Cent gear(called recruit now), BUT EXPONENTIAL DECAY IS STILL THERE POST 1.2. The more you stack the less it benefits (i.e. In 1.2, 450EXP= 10%, but 900EXP= 18% (instead of 20%; for example))
Here are the charts and equations and are damn close to universally accepted by the community.
You need to understand damage is governed by:
1. BW Controlled Base Damage.
2. Player Controlled Bonus Damage (EXPERTISE ONLY AFFECTS THIS).
Q: Since the EXP difference between Recruit and BM is small, why is it such a noticeable difference when you are in a WZ?
A: Better main/sec stats (I.E. in the GRAND scheme of things main/sec stats DO matter in PvP).
Q: Does -6MAIN = +69EXP(1.71%)
A: Questionable at best... and this is a conservative number.
Q: What is the full set trade off from Recruit gear to PvE L49/50 epics?
Here is a side by side to make it easier…
Notice….18.2% added to a 519 Damage Bonus= 614HP(less than 100HP difference), but I have a 1620HP advantage. You are negating 15% of my damage of 490.7…. Again, less than a 100HP difference. Please notice my 12%(!) advantage in surge. On a crit attack, I just outpaced your vaunted mitigation. AND this comparison assumes I don’t use equal tiered relics on the PvE toon(Champ/Columi are really on the same tier). I have looked at the equations over, and over, and over again even IF expertise affected tool tip ratings (which I have never been able to prove mathematically), we still are talking about drops in the bucket on a tier to tier basis. Overall the change in expertise was to boost a VERY deflated PvP stat to begin with. I screamed to the high heavens that expertise need to be buff because of the above reasons and people said I was crazy. Then BW buffed it. So……… the math I used, in conjunction with my in game observations (on self healing in open world PvP!), and BW actions in 1.2 has shown me that I was right:
If a Rakata player is losing to you in recruit gear, then they blow and you are SUPA LEET... Plain and simple. Do you have Rakata pieces? I STILL would guess the answer in no....... Conversely, I have 6 Rakata pieces, all the BM pieces, 3WH, and a shiz ton of columi/champ/cent stuff. Hell, I even bought a freaking RECRUIT implant last night just to give you REAL numbers on the trade off with my crit crafted implant (all on my previous post).
Tried it all in PVP; pre and post 1.2. I sit at ~700EXP. I do just fine and laugh at overpowered marauders in the recruit gear(13k) while I am spiking them down in my "weak" PvE gear and underpowered class(at 18K HP). I can lead you to water, but I can't make you drink...