I think there might be some confusion here between two different abilities/skills, so let me attempt to clarify, and if you still believe it's not working this way, I'll have someone from the Combat team take a look.
- The Tracer Missile ability stacks a debuff on your target. Without the skill "Light 'Em Up", it takes 5 shots to build the stack to 5. With the skill, it takes 3 shots (as each shot now grants 2 stacks). I just logged in to check, and it still does work this way.
- The skill "Tracer Lock" grants a buff on yourself, increasing the damage your next Rail Shot will do. This is not affected by "Light 'Em Up," and I don't believe it ever has been.
Can you please look at both your buff and your target's debuff and confirm this is working the way it should be? The debuff should stack twice as fast as the buff, neither of which have been changed. If you guys have more questions, let me know and I'll get someone to take a look.
if BH didnt got any nerfs can you explain me why they are the first class in game wich dies on max 10sec under the atack of 1 single melee? most of other range classes survive even more then 1 min...not going to talk about melee wich need to be taken down by 2-3 or more ppl and still they are not going down easy... anyway hope you will ever play a BH and not talking about pyrotechs wich are preety imba but about mercenary wich are made atm from paper and have become the most ridiculous class ever...( intrerupt 1 single tm and you screwed up that bh also most of classes hit per 2-.5k each time but mercenary hit for 1-1,3k with TM so is preety imba that 1 too...) anyway enjoy your game (with patches breaking things more then fixing it ...ps: i still wait my matrix cubes,,)