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illgot
04.23.2012 , 08:54 PM | #5
Quote: Originally Posted by -Germ- View Post
Hi.

Okay, now I've been trying to get my head around how gear works in this game. I understand the following are item types:

Cheap
Standard
Premium
Prototype
Artifact
Legendary
Custom

The following are the different item modification types:

Armoring
Mod
Enhancement
Hilt/Barrel (Weapons)
Color Crystal (Weapons)
Augments

Firstly, Cheap, Standard, Premium and Prototype items are not supposed to be moddable; Custom items can be fully modified. However, I have been able to fully modify Artifact items. What is the difference if we can modify both Custom and Artifact gear?

Secondly, how do augments work? I understand that you can only get them by crit-crafting gear. Now, what types of gear can be augmented? Only Custom? Can existing Custom gear be augmented?

Doesn't all the other Custom gear become obsolete if only a few Custom items can be augmented? For instance, I have been using the Custom Lightsaber I created at Level 10. Now, there are Custom Lightsabers available on the GTN which have augment slots. Are these the best lightsabers one can get in the game? Since they have another slot and can be fully modded it seems not buying these if you have the credits would be foolish. Shouldn't the final goal be to get augmented gear with the best mods available?

Would love some thoughts on this stuff. Don't hesitate on pointing out where I might be wrong. I have made quite some assumptions. Thank You
Small history lesson.

In beta, all items were fully modable like the Orange gear currently is. Near the end of beta Bioware made some drastic changes and started locking in mods until they finally ended up with only Orange gear (new class of gear) being fully modable.

They are starting to reverse this so the colour variations mean less. If an item is fully modable just know that the colour is only an indication of how powerful the preset mods were.

Right now in game you can still find a few green items they forgot to change that are fully modable.