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Denchet
04.21.2012 , 04:33 PM | #6
mmo-mechanics.com (used to be sithwarrior.com)

Look through the old tanking compendium, its in there somewhere. Rapid recovery ends up being hundreds of healing per minute or something terrible.

We have 5 points we have to spend in either rapid recovery, double strike damage, or health. All of these are fairly useless, but double strike damage and health seem to be the least useless.