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04.20.2012 , 07:08 PM | #19
Quote: Originally Posted by alifaraaz View Post
Was just gonna say regarding difficulty between 8m and 16m. People's opinions seem to vary on this, but the devs said something like:

8man the content itself is harder in the sense that say damage incoming is X. And enemies health is Y. And you have 2 healers, 4 dps, 2 tanks etc.
Where as in 16m, you have 4/5 healers, 2/3 tanks, 8-10 dps, and instead of Damage incoming being 2X, its 1.8X, and enemies health ebing 1.8Y instead of 2Y. (As in its not exactly 2 times harder, despie having 2 times as many people).

However MOST people who have done 8 and 16 will probably say 8 is easier because coordinating 16 people properly is a lot harder than 8. And all the coordination etc makes up for the slightly easier 'numbers' in 16man. And theres also space, as in on 8man youve got lots of area to move are, dodge void-zones blah blah. In 16man things can get a bit tight, and small mistakes can kill more people.

Thats how I see it anyways The only fight I've found harder on 8man is Soa, he is a real f**k face on 8man nightmare lol.
The devs said that 8 man was SUPPOSED to be harder, but wasn't. From what we've seen, that's still the case. Your argument would be valid if the dmg incoming was in fact 1.8X, but it's not. It hits harder plus twice the number of people for a scenario more like: 2 healers for X dmg (0.5X dmg each) versus 4 healers for 3.6X dmg (1.8X * 2) for 0.9X each. The healers in 16 man are inherently more strained and therefore have a smaller margin of error. The people who claim 8 man is harder are, in my opinion, trying to justify not putting in the effort to wrangle 16 people.
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